If it can get some basic ground routes I'll be happy enough. Not use to running Python stuff and I think I am missing Python 3.0+. FSX/P3D just reads the AFCAD, looks at the taxi network and directs traffic. Way to much crap to do to get a single airport up and running decently. This is one of the areas I think X-Plane is weak in. lot of manual setup on the end-users side. Or you can browse here for a ground route for your favorite airports:Īs I feared. If the airport does not have an accurate ATC taxi network, you first will need to create/modify it with WED. Run this if an airport doesn't already have built-in ground routes. What is the best way to get ground routes setup? No thanks.) Python driven scripts that require a degree in engineering. (let's just do this 50 times over so we can cover all the routes. Say it ain't so? I looked at a few of the Groute Route solutions from Recording your own ground route. Do you really have to jump through the hoops of a half dozen programs to get good ground routes setup for EACH and EVERY airport one at a time so you can actually see traffic on the ground moving around and not just in the sky? Say there is an easy way to batch this crap? Talk about a mega short coming for AI traffic generation if you have to spend hours setting up taxi routes at airports (if they don't already have them) and then edit them again and again because this node is too far off this way and that way and. this has to be the most tedious thing I've ever encountered in flight simming. I fear I already know the answer to this but I want to confirm it with anyone else who has had WT2 for a while. So I picked up World Traffic 2, grabbed all the Bluebell planes, got a registration key and set up my first two airports with random solid flight routes.
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